package org.linphone.receivers;

/*
HeadsetReceiver.java
Copyright (C) 2019 Belledonne Communications, Grenoble, France

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.media.AudioManager;
import org.linphone.LinphoneManager;
import org.linphone.core.tools.Log;

public class HeadsetReceiver extends BroadcastReceiver {
    @Override
    public void onReceive(Context context, Intent intent) {
        String action = intent.getAction();
        if (action.equals(AudioManager.ACTION_HEADSET_PLUG)) {
            // This happens when the user plugs a Jack headset to the device for example
            int state = intent.getIntExtra("state", 0);
            String name = intent.getStringExtra("name");
            int hasMicrophone = intent.getIntExtra("microphone", 0);

            if (state == 0) {
                Log.i("[Headset] Headset disconnected:" + name);
            } else if (state == 1) {
                Log.i("[Headset] Headset connected:" + name);
                if (hasMicrophone == 1) {
                    Log.i("[Headset] Headset " + name + " has a microphone");
                }
            } else {
                Log.w("[Headset] Unknow headset plugged state: " + state);
            }

            LinphoneManager.getAudioManager().routeAudioToEarPiece();
            LinphoneManager.getCallManager().refreshInCallActions();
        } else if (action.equals(AudioManager.ACTION_AUDIO_BECOMING_NOISY)) {
            // This happens when the user disconnect a headset, so we shouldn't play audio loudly
            Log.i("[Headset] Noisy state detected, most probably a headset has been disconnected");
            LinphoneManager.getAudioManager().routeAudioToEarPiece();
            LinphoneManager.getCallManager().refreshInCallActions();
        } else {
            Log.w("[Headset] Unknow action: " + action);
        }
    }
}
